Referee console

Built for the hand holding the whistle.

Clock, score, downs, timeouts, possession, flags, and undo live in one field-ready surface. No stacked menus. No hunting for the next action while the offense is lining up.

Clock6:31ScoreLIVEPossession2ndDowns · Undo

Field controls

Every tap has a job.

The layout follows the rhythm of a possession: the most urgent state stays largest, the next call stays close, and every correction remains recoverable.

  1. 1Read the game at a glance.Team colors, customizable logos, score, segment, running clock, possession, downs, and timeouts stay visible above the controls.
  2. 2Score without breaking focus.Large buttons prioritize the calls refs make most. Haptic confirmation helps confirm the input without another look.
  3. 3Advance the situation.Flag, next down, intermission, turnover, and share controls sit in the same action layer instead of behind separate screens.
  4. 4Trust the record.Each action enters a timestamped play log. Undo reverses the latest event when a call changes.
  5. 5Bring a crew.Plus and League expand a game from one official to three or five, with statistician access for player attribution.
The ReadyRef referee console showing score, clock, downs, and the play log
Real app captureNavigation-free UI

Hardware controls

The fastest button
isn’t on the screen.

On-screen calls can be mapped to physical buttons — the phone’s own volume keys, or a Bluetooth remote clipped to your lanyard. Start the clock, log the next down, or drop a flag without taking your eyes off the play.

Next down Clock start / stop Flag 1st down Turnover +6 · +1 Rush Timeout

Mappings live in Profile → Controls and can be changed between games. Hardware mapping is on Android during the closed beta.

The buttons already in your hand

Volume up and volume down each take an assignment of their own — next down and clock start/stop out of the box. Nothing to buy and nothing to pair.

Any Bluetooth remote

Pair a clicker, ring remote, or camera shutter, tap Map Button, and press it. ReadyRef catches whatever the remote sends — media keys, arrow keys, even swipe-style signals — then asks what that button should do. Map as many as the remote has.

Screen off, game still running

Remote presses keep reaching the game with the phone dark in your pocket, and a haptic buzz confirms each one landed without a second look.

Every ref sets their own mapping — the crew doesn’t have to agree on one layout.

One action, every screen

The whistle blows. Every screen knows.

One tap from the ref, and every screen in the park is already caught up. The ref's call is the official one — every other screen just follows along.

Open the fan view
A referee records a Home touchdown and the spectator view updates to the same 18-14 score.
Field / referee → fan viewLive state transition

A referee taps plus six for Home. The referee score updates to 18-14, then the same score and play log reach the fan view, where fans answer a prediction and react.

Pick your side

One game.
Three ways in.

ReadyRef changes shape around the job without splitting the game into disconnected tools.

Field / referee

Run the game.

Operate the clock, score, counters, and play log from a fast field console.

Join the test

Stands / fan

Play along.

Watch free by game code, pick a side, predict the next play, react, build streaks, and earn Fan Credits.

Watch a game

Sideline / organizer

Run the season.

Turn live results into schedules, standings, assignments, league sites, and season records.

League operations

League Pulse

The play log
becomes the record.

Every scheduled game on Plus and League rolls into League Pulse — a season-long stats view built from the calls the referee already made. Nobody exports a spreadsheet, and nobody tallies anything by hand.

Shootout of the season Biggest blowout Nail-biter Clutch crew Brick wall

Season superlatives are awarded straight from the scorelines — no stat-keeping required.

Team leaderboards

Points per game, point differential, scoring efficiency, and fewest points allowed — ranked across the season from the scores your referees post.

Player leaderboards

Six boards: touchdowns, yardage, conversions, flag pulls, interceptions, and sacks. A dedicated statistician works the sideline and credits every play to a player in real time, so the boards build as the game goes.

Season shape

Total points, touchdowns, first downs, and games played, plus league-wide scoring by down and a week-over-week trend line.

Yardage counts the number of times a player advances past the line of scrimmage — run or catch.
Rush limitsDownsFlag pullsSacksInterceptionsTimeoutsBluetooth remotesInstant undo

Ready for game day

Less screen time.
More field time.