Red zone · 5v5

Slant-Out Try: a 5v5 flag football play

IFAF 1-point tries are snapped from the 5-yard line, inside the no-run zone, so the play has to be a forward pass caught beyond the line. This play gives the QB four quick, legal targets: a slant and a quick out on the right that break away from each other, a fade to the back corner on the left, and the center sitting in the end zone.

Updated September 26, 2026 · Written by Jeddore McDonald, founder of ReadyRef · Rules checked against IFAF 2023

Slant-Out Try 5v5 flag football play diagram with routes for C, X, Y, Z
Slant-Out Try from a 5v5 set. Solid arrows are routes, dashed lines are motion, and a T means the receiver stops and sits.

Opens the free play maker with Slant-Out Try added, ready to edit and print on a wristband card.

Format5v5
Best againstGoal-line man coverage
Youth levelEasy
TypeRed zone

How Slant-Out Try works

  • Z, lined up inside, takes two steps and slants into the end zone.
  • Y, lined up widest, runs a quick out to the sideline 3 yards past the line, then turns upfield for the goal line.
  • X runs a fade to the back corner.
  • C snaps and pushes into the end zone to sit left of the middle.

The quarterback's read

  1. Read the defender between Z and Y.
  2. They widen with the out: throw the slant.
  3. They sit inside on the slant: throw the out.
  4. If the right side is covered, the fade and the center are the answers.

Coaching points

  • Every catch must be beyond the line. A catch behind it in the no-run zone is an illegal run play.
  • The slant and the out break away from each other and never cross, so neither receiver gets in a defender's path (that would be shielding).
  • The slant is thrown into the end zone, not short of the goal line.
  • Short field, quick throws: the whole play is about 2 seconds.

When to call it

1-point tries, and any snap at or inside the 5-yard line going in.

For youth teams

An excellent try play for any age. Tell every receiver the same thing: catch it past the line.

Rules check

IFAF (5v5, 7v7 and beach)

IFAF tries: 1 point from the 5 (pass only, because it's inside the no-run zone) or 2 points from the 10, where running plays are allowed. In the no-run zone the play must be a forward pass that crosses the line (R 7-1-3-f); a shovel or screen caught behind the line is an illegal run play (AR 7-1-3-V). An interception returned on a try is worth 2 points to the defense.

NFL FLAG and other rulebooks

NFL FLAG also snaps its 1-point try from the 5 as a pass-only play, and has a second no-run zone 5 yards before midfield. Every forward pass must cross the line.

Rule numbers refer to the IFAF International Flag Football Rules 2023, the current edition. See the trick plays guide for the six rules that decide most plays.

Put Slant-Out Try on a wristband

Add it to your playbook in the free play maker, change the routes to fit your team, and print numbered wristband cards and a coach's call sheet on regular paper.